One of the 2K21 MT more welcome changes in next-gen 2K21 is that the addition of the G League. Now, when coming out of high school, players can decide to take the traditional route to the NBA and go to school, or enter the G League. While faculty will offer the players with more exposure and fans, the G League will help them hone their skills faster, with increased progress on badges and skills.
2K21 also fixes one of those frustrating issues I brought up in my own review, as players can now change the camera angle at high school, college, and also the G League. Despite some solid changes and improvements, MyCareer still feels unbelievably grindy. VC is hard to come by unless you dump a part-time project's worth of hours to the match, or crack open your wallet. Players can now jump into The W, a style that lets them produce their own WNBA superstar. It's an wonderful piece of representation to a frequently ignored basketball league, although the mode is not nearly as fleshed out as 2K21's other center manners.
Composed of a bunch of smaller parks and areas, The City is almost a huge version of The Neighborhood. There are more courts, which is fine, but the experts stop there. You still have to purchase a ball for 25k VC just to play with friends on a private court, and the servers are still really shoddy. NBA 2K21 on next-gen sees a lot of improvements into the basketball sim, but ironically only improves the areas of the game that were really excellent.
Looking at our overview of the first release of NBA 2K21, nearly all my cons are still present. MyCareer's narrative remains shallow, the online servers are still aggressively fair, and microtransactions are still intrusive. When you add the fact that 2K didn't offer free updates for existing owners, forcing them to buy the $100 version or purchase it independently for $70, it is hard to say NBA 2K21 on next-gen is the much-needed buy mt redemption for a continuously unsatisfactory franchise.